I want to move into it but am afraid of losing my stuff! Same with the DB Sanctuary in Dawnstar. Actually that place creeps me out so I wouldn't live there, but Goldenglow I would! Please do post if anyone finds out it is safe to store there. I did that quest last night and I thought that bill of sale was part of the quest that you took back to Maven and gave it to her.
I could be wrong because I had some mead last night while I was playing. I can't remember if it was this iteration with the Orc or my last one with the Nord, but one of them I stored the deed in a bookshelf so I don't think you give it back.
One theory I have, not proven over time, just a theory is that is you leave what is in the container when you find it then add new stuff on top of that it will still be there.
I started stopring extra torches in a barell in front of the Whiterun blacksmith and they are still there every time I go back. So far. So are the 4 cabbages that started there. Kablewee Member. I don't want to live in that house , i've killed lot of people in that house. Buzzfire Member. Dagmar Defender of the Bunnies of Skyrim. JoannaStrider New Member. So it says no respawn so it should be safe to store things. You must log in or sign up to post here. Near the docks are several food barrels under a wooden structure.
To the right is the rear entrance for the house, which is locked. The first floor consists of six rooms connected by four hallways, and there are four doors that lead to other areas of the estate. Entering this rear door leads into a deserted corridor heading southwest, with a door on your immediate right, a T-junction ahead, an adept-locked door farther along on the right, and a turning at the end to the southeast. The door on the right opens into a room with a long wooden table and chairs with an apple pie , two cheese wheels, and a cabbage in a cast iron pot on top.
Against the southwest wall is a round wooden table with four pieces of bread on top. Against the northwest wall is a doorway, and to the left is a set of shelves holding two drums , a flute , and two food sacks. Against the northeast wall is a set of shelves and a long end table, both holding only clutter. The doorway at the end leads out into another corridor parallel to the first, with a turn to the southeast and an open double door ahead.
The turn leads to the T-junction in the first corridor, and has two long end tables with a set of shelves between them. On the shelves is a knapsack , and on the far end table is a bottle of alto wine and two bottles of wine.
Opposite the shelves is another corridor heading to the southwest, also parallel to the first. The room ahead is a kitchen, with two long wooden tables in an L-shape holding a bottle of alto wine, a bottle of wine, a salmon steak , many pieces of cheese, and two loaves of bread.
There are three sets of shelves in the room, one against the northeast wall, one against a partition wall, and the third at the rear of the room against the southwest wall. These hold a total of five bottles of alto wine, twelve bottles of wine, ten loaves of bread, and a goat cheese wheel. Hanging above the tables is a rack holding five rabbits , and to the right also hanging from the ceiling are four garlic braids, two bunches of dried elves ear , and two bunches of dried frost mirriam.
There are more loaves of bread in a basket on the floor beside the tables, and another rack hanging from the ceiling towards the rear of the room holding two more rabbits and three pheasants. In the southern corner is a large vat. Taking the corridor opposite the shelves leads to a room at the front of the building, with an exit in the middle of the southwest wall and an end table between two benches against the southeast wall.
In the west corner is a food barrel. Against the northwest wall is a long wooden table with a bottle of alto wine, an apothecary's satchel , and a copy of the Life of Uriel Septim VII.
Against the northeast wall is a cupboard holding clutter, with a round wooden table to the left with a pair of iron gauntlets on top. To the left is an apprentice-locked wooden door that leads into a small storeroom containing two sets of shelves and a barrel of ingredients.
On the shelves is a locked strongbox , a gourd , a bulb of garlic, an iron battleaxe , and some bread and cheese. Leaning against one of the sets of shelves is a lute.
The adept-locked door in the first corridor leads to another storeroom containing three sets of shelves. One set of shelves holds many pieces of cheese and four cabbages, another holds only clutter, and the third holds a leveled potion of pickpocketing and a leveled potion of healing. There are several sacks and two barrels containing foodstuffs, as well as three baskets, one containing red and green apples , another containing potatoes , and the third containing tomatoes and carrots.
Finally, there are two unlocked chests in the room. At the end of the corridor, the hall turns to the southeast and opens into a room. At the far end of the room you can see a Mercenary sitting at a table against the far wall, facing away from you. Two long end tables are against the southwest wall, and a small end table is on your left, beside a wooden bench. To the right of the bench is a doorway into a dining room with a large elk head mounted on the opposite wall.
The dining room can be used to sneak past the nearby mercenaries if your sneak skill is good enough. To the right of the doorway is a round wooden table and two chairs, and an end table beside it. On the table is a loaf of bread. At the far end of the room is an empty set of shelves facing away from you, with the table and chairs the mercenary is sitting at behind it.
There are two other mercenaries at the end, one patrolling a corridor to the left, and the other sitting out of sight. The corridor to the left has a long end table against the southeast wall. To the right of the corridor is an apprentice-locked door leading to another storeroom, which contains a set of shelves holding a pair of iron boots and three common books , with an unlocked chest to the left. Down the middle of the dining room are two long wooden tables laid end-to-end, with an iron dagger , a cabbage, a drum, two goat cheese wedges , and four loose septims on top.
In the southern, western, and northern corners are sets of shelves holding clutter, with a few bowls , goblets , and a jug on top. Against the northwest and southeast walls are long end tables, with a square wooden table also against the southeast wall. In the eastern corner is another doorway.
Through the doorway is yet another corridor with a flight of stairs up to the second floor to the left, while to the right is a novice-locked gate. In front of the gate is the corridor patrolled by the mercenary from the far end of the previous room. Behind the gate is a small end table and a flight of stairs descending into the basement and the shortcut back to the sewers seen from below.
If you are sneaking, you will need to listen for the mercenary to start walking away from you to open the gate. It can be opened with the Goldenglow Cellar Key carried by Aringoth. The second floor consists of seven rooms, with only one long corridor and one exit back to the first floor.
Through the door is a room with three sets of shelves against the walls holding a bottle of Honningbrew Mead , five bottles of Nord mead , two bottles of alto wine, and three bottles of wine. There are three round wooden tables and chairs arranged around the middle of the room, with a small coin purse and a total of ten loose septims on the tables.
A woodcutter's axe is in the room's western corner. Do you like this video? Play Sound. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. This book was taken from The Elder Scrolls series of video games or from websites created and owned by Bethesda Softworks , the copyright of which is held by Bethesda Softworks. All trademarks and registered trademarks present in the image are proprietary to Bethesda Softworks, the inclusion of which implies no affiliation with The Elder Scrolls Wiki.
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